
Guard Villagers makes villages much more active during threats. Guards appear in settlements, usually in groups, carrying iron swords or crossbows. They attack hostile mobs, protect villagers, and may attack the player if the player harms the village. Guards have inventories, allowing them to be given better armor, weapons, shields, food, and healing potions.
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Modern houses, offices, and laboratories often lack suitable vanilla decorative items. Decorative Computers fills this niche with computer models, including monitors, keyboards, laptops, and other workplace elements. The mod does not attempt to create a complete computer system with interfaces, programs, or energy requirements.
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ItemPhysic Lite changes the behavior of dropped items only visually. Items and blocks no longer look like ordinary rotating icons floating above the ground. While falling, they spin around their own axes, and once on the ground, they appear more physical and heavier.
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When the world becomes large, navigating only by coordinates and memory is no longer convenient. JourneyMap adds a map that is created in real time as the world is explored. A minimap can remain visible on the screen, a detailed full-screen version can be opened, or the terrain can be viewed through a web browser, for example on a second monitor.
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Wilder Flowers adds more wild plants to the world and makes natural areas less repetitive. New flowers and patches of clover appear in different biomes, looking not like rare isolated blocks but like a natural part of the landscape. Fields, forest edges, and open plains become denser with small details.
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Rivers can look empty, especially when there are no frogs, fish, or structures nearby. Untitled Duck adds ducks that spawn near water, swim, walk along shorelines, and raise ducklings. These birds become a new source of food, as they can be hunted for meat and used to prepare duck dishes.
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Mouse Tweaks changes inventory controls so that moving items takes less time. Instead of standard dragging one slot at a time, the mod adds new left- and right-click actions, quick transfers, and mouse-wheel controls.
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Big Swords R adds massive swords with increased damage and their own visual style. These weapons look heavier than ordinary blades and feel like tools designed for direct, forceful combat. Each sword has its own design and characteristics, so the differences between them are not limited to material alone.
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Creeper Overhaul replaces identical green creepers with biome-specific variants that have different appearances, shapes, and behavior. In jungles, you can encounter creepers covered with foliage and flowers; in snowy areas, a fluffy cold-weather variant; in mushroom biomes, a creature with a large red cap; near water, a sea creeper with bright colors; and in badlands, a rough terracotta form.
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Torch Toss turns torches into projectiles for lighting areas from a distance. Two regular torches can be crafted into a throwable version that can be launched with the right mouse button. After flying through the air, it attaches to a suitable surface and illuminates the area without requiring the player to approach it.
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