
Animal Info adds a quick way to learn animal characteristics without guesses or manual checks. The /animalinfo command shows the statistics of horses, mules, donkeys, llamas, and pandas, helping you immediately evaluate the needed creature. With riding animals, this is important: speed, jump strength, and other parameters often differ, but they cannot be determined by appearance.
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o-Peepo’s Dynamic Lights makes light more lively and convenient. Torches and other glowing items start illuminating the space directly from the hand, so dark caves, mines, and abandoned passages no longer require constant placement of light blocks at every step.
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Click Manaita adds an unusual item multiplication mechanic through interaction with blocks. Different materials give different results: wood can bring 2 items, stone can bring 4, and emeralds can bring 64 at once. This system sharply changes the usual resource gathering, turning a click on the needed block into a fast way to get more materials.
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Shulker boxes are valued for the ability to carry a huge supply of items, but their creation depends on shells. One shulker gives only one shell, so one box requires finding and killing two mobs. Double Shulker Shell Drops changes this rule: each shulker leaves two shells after death. One enemy becomes enough to create one box.
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Farms are easy to ruin with an accidental jump: farmland turns into dirt, and crops break. No Crop Trample interferes exactly at this moment. When the player jumps over growing crops, the mod briefly gives the Slow Falling effect, reducing landing speed. Because of this, the farmland stays in place, and the harvest does not drop before its time.
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In survival mode, weather does not obey the player if commands are disabled. Survival Weather Control adds a ritual way to summon a thunderstorm without direct access to /weather. To do this, you need to build a Herobrine altar from gold blocks, redstone torches, and netherrack with fire on top.
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Building suffers from a lack of slabs: the needed material exists, but there is no slab with that texture. New Slab Variants fixes this gap by adding more than 200 new slab variants. Each of them repeats the appearance of standard blocks, making decoration more precise.
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In large modpacks, even small checks can create extra load, and Achievements Optimizer works exactly with this technical part. The mod speeds up the processing of achievements and advancements connected with items by reducing the number of unnecessary inventory scans. It does not change the conditions for receiving achievements and does not interfere with game logic.
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Simplicissimus Shader works carefully with the vanilla image and does not try to replace it with another style. Clouds and the light map remain close to the original, but dynamic shadows, more expressive fog, and improved cloud lighting are added on top. Thanks to this, the world looks familiar, while scenes gain more depth.
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LITE Shaders is built around lightweight visual processing. Heavy effects such as refraction, colored shadows, and depth of field have been removed from the set, while basic improvements that change the image without a strong load are preserved. Light becomes more pleasant, shadows are easier to read, and the world gets a neater look even on weak hardware.
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