
Wildlife becomes much more active in Naturalist, where new creatures do not simply appear in biomes but interact with one another. Bears are usually peaceful but protect their cubs and hunt deer. Deer roam the terrain, eat grass, and try to stay away from predators. Caterpillars find trees and create chrysalises, from which butterflies later emerge to pollinate flowers and crops.
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The walls of buildings receive historical decorations with Woven in Time. The mod adds 14 decorative paintings inspired by real tapestries and textile works from different eras and regions. Among them are designs inspired by the European Middle Ages and Renaissance, Chinese art, Egyptian Coptic textiles, and patterns from Sasanian Persia.
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New points of interest appear high above the ground thanks to Moog’s Soaring Structures. The mod generates floating islands and structures built entirely from standard Minecraft blocks. Players can find loot, enemies, and sometimes friendly villagers on them.
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A quest chain begins with ordinary pumpkins in Pumpkillager’s Quest. When breaking a suitable pumpkin block, there is a 1/10 chance of encountering Pumpkillager, from whom players can obtain a quest book and begin the storyline.
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Ordinary fields and other natural biomes become less monotonous after installing Wilder Flowers. The mod expands vanilla world generation with new wildflowers and patches of clover that appear directly in the environment and add variety to the familiar grassy vegetation.
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A massive expansion of world generation forms the foundation of Biomes O’ Plenty. The mod adds more than 90 biomes for the Overworld and Nether, along with new plants, flowers, trees, building blocks, mobs, and ores. Different generation styles can be selected when creating a world.
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The undead gain several new combat roles in Mutants And Zombies. Instead of a collection of identical zombies, creatures appear with different speeds, strengths, and attack methods. The Brute Zombie acts as a heavy enemy with a high level of strength, while the Crawler is smaller, moves quickly, and can climb surfaces.
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Social interaction between players gains a small separate mechanic in Kiss a Friend. To initiate a kiss, two characters need to look directly into each other's eyes, after which the corresponding action and a text notification appear upon first use.
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Ocean exploration gains a dangerous objective in the form of Illager Warship. A huge illager warship appears in ocean biomes, carrying numerous enemies and chests filled with valuable resources. Reaching the loot directly will not be possible: the vessel is heavily guarded, so players must first fight their way through the crew and clear the main sections of the deck.
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A huge coliseum filled with enemies can appear in the middle of a desert after installing Illager Arena. The structure is divided into several functional areas: a central arena, spectator seating, bedrooms, a small forge, and separate interior rooms.
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