
CobbleTCG turns collectible cards into a separate progression path, adding more than 8,300 cards from 41 sets. Cards drop from booster packs in groups of five and differ in rarity, including common, demigod, and divine variants, while foil versions can also be found.
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Creating your own wildlife reserve becomes a full-fledged system in Wild Harvest Ecosystems. The mod adds around thirty animals, including capybaras, tigers, elephants, fennec foxes, wombats, and koalas. Each species requires a suitable environment with certain natural blocks: grass, snow, cacti, logs, and other elements.
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At night, relationships between creatures change even without the player’s involvement. Animageddon Mob Overhaul makes zombies hunt cows and sheep, while spiders begin hunting chickens and rabbits. Spiders also receive an additional combat ability — they shoot webs at their target, slowing it down before attacking.
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Create Fishery Industry connects fishing and the collection of aquatic resources with Create mechanical production lines. A frame trap on a moving contraption collects fish, floating items, and biome-specific loot, while the Smart Mesh directs aquatic objects farther through the production system.
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Sounds and small visual effects form the basis of Dynamic Surroundings Rebirth, which brings the ideas of the classic Dynamic Surroundings to modern versions of Minecraft. Forests, plains, jungles, oceans, and caves receive their own ambient soundscapes with smooth transitions.
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Instead of instantly moving resources, Caravans & Convoys Automatic Trade organizes physical trade between distant storage locations. A caravan dock connects to nearby chests and barrels, after which goods for import and export are configured through a terminal.
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Common stone varieties receive their own equipment sets in Trydeas Stone Tools. In total, the mod adds fifteen sets, each containing a sword, pickaxe, axe, shovel, and hoe. The material affects the characteristics and efficiency of the tool, so the choice is no longer limited to standard cobblestone.
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Fights with familiar monsters receive a new set of rules in Project New Wind. Hostile creatures can switch between ranged and melee weapons depending on the distance, while skeletons additionally hunt villagers and draw stone swords in close combat.
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Both small rooms and entire networks of ruins appear beneath ordinary caves thanks to Ember’s Underground Rooms Ancient Dungeons. Compact locations include alchemical laboratories, forges, desert crypts, and mountain storage rooms, while hidden staircases can lead to a large complex deeper underground.
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Primitive Tech combines oil extraction, simple industry, and military machinery without a long chain of technological tiers. Pumps are installed above oil deposits to extract raw material and by-products, after which the oil can be processed into fuel even through ordinary or blast furnaces.
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