
Different wood types are no longer reduced to the same campfire appearance in Nemo’s Campfires. The mod adds unique variants for oak, birch, acacia, cherry, and other wood types while preserving the visual differences between the logs used.
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Walls gain a new way of connecting after installing Diagonal Walls. Instead of the usual right angles, neighboring segments can connect diagonally, making it possible to build angled outlines, polygonal towers, and more complex defensive lines.
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Villagers can be fully equipped with protection using Villager Wear Armor. Adult and baby villagers can wear helmets, chestplates, and boots made of leather, gold, iron, and diamond, while dyed leather armor retains its selected color. Equipment loses durability during combat and breaks once fully worn out, so the protection is not permanent.
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Prairie dogs begin appearing on plains and meadows in Animal Garden Prairie Dog. Wild animals are active during the day and sleep at night, while after taking damage they become frightened and try to run away. Taming is simple: almost any food can be used.
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Nursery Refined changes the appearance of baby mobs without affecting their standard 3D models. The main rework concerns faces and skin: unnaturally dark eyes are removed, while the textures become cleaner and more consistent with the adult versions of the creatures. The changes cover cows, pigs, sheep, wolves, cats, and foxes, including their biome variants.
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Coastal waters and rivers gain a new peaceful inhabitant in Animal Garden Manatee. Manatees slowly swim along shorelines and through freshwater, while when frightened they speed up and try to move away from the source of danger. They can be lured with seagrass and kelp, which serve as their preferred food.
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Red pandas become a separate forest mob in Animal Garden Red Panda. They spawn naturally in forest biomes and have an appearance based on the real animal without being turned into a fantasy creature.
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Regular bundles gain a system of sequential upgrades in Metal Bundles. In addition to the basic version, leather, copper, iron, gold, diamond, and netherite tiers appear, increasing the available storage capacity. An old bundle can be upgraded to the next tier through a smithing table without using a template.
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Nighttime expeditions become more dangerous with Ender Zoology, which adds several new creatures connected to End-themed concepts and other unusual effects. Enderminies resemble smaller Endermen and can chase creepers. Concussion Creepers do not destroy terrain with their explosion but instead teleport the target, leaving behind material for special charges and TNT.
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The mace selection is expanded with four themed variants in More Maces. Instead of a single standard weapon, Anvil, Flame, End, and Wither appear, each crafted from materials corresponding to its theme. This approach preserves the general weapon type while allowing players to choose the appearance and recipe depending on the direction of their equipment.
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