
Coastal biomes get their own trader and a separate point of interest with Ocean Villager Trader. A new Ocean Trader appears in a lighthouse house on the beach, where players can search for loot and take advantage of unique trades. If desired, the profession can be assigned to an ordinary villager through a workstation made of sponge.
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The world becomes populated with a large number of new creatures in Living Things, including both ordinary animals and more unusual forms of life. Elephants, giraffes, lions, monkeys, and koalas can be found in jungles and other biomes, while aquatic areas gain sharks, manta rays, crabs, and seahorses.
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The deeper a player descends underground, the greater the risk of encountering stronger enemies in Mob Variants. The mod adds new versions of hostile creatures that appear randomly and gradually increase the difficulty of exploring caves and dungeons. These include armored spiders, undead warriors, forgotten creatures, and special cave creepers.
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Better Smithing Table does not add new recipes or mechanics but focuses entirely on the appearance of the smithing table interface. The standard window receives updated textures and a more modern design, while the arrangement of elements and the way it works remain unchanged.
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Mexican food becomes a source of not only nourishment but also temporary effects in Tacos-mod. A beef taco restores 13 hunger points and briefly increases health, speed, and strength, although it sometimes causes unpleasant effects. Crunchwrap Supreme provides the same amount of satiation but grants resistance, speed, and fire resistance instead of increasing attack power.
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Ordinary survival turns into a system of risky extraction raids in Exfil Craft. Players receive a separate, safe home world where they can build a base without the threat of mobs and expand their plot using experience. From there, they can travel to special raid dimensions containing camps, bunkers, structures, and loot.
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The ocean gets its own branch of equipment and exploration in Prisma Craft. Prismarine becomes a material for armor, weapons, and tools, while a separate Sea Workbench is introduced for crafting aquatic gear. Underwater hunting centers on a harpoon that can be used to search for and catch new marine creatures.
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Lightsabers and Force abilities become a separate adventure system in Light Saber Reforge. Ancient temple structures and underground tombs appear in arid biomes, where hostile Sith spirits can be encountered. Rare crystals, individual components, and even fully assembled weapons can be found in chests.
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Survival becomes significantly more demanding after installing Tough As Nails. In addition to the standard hunger meter, a thirst meter appears and must be regularly replenished with water; otherwise, the character suffers negative consequences.
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The camera begins reacting to almost every action the character takes with Handycam. Walking and running produce a slight bobbing motion, sideways movement is accompanied by a small tilt, and jumping and landing cause a separate jolt. Taking damage makes the image shake more strongly, firing a bow creates a slight recoil effect, and nearby explosions cause sudden camera movement.
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