
Jobs+ allows the player to choose a permanent occupation and develop it. Ten professions are available: alchemist, builder, digger, enchanter, farmer, fisherman, hunter, lumberjack, miner, and blacksmith. Experience is awarded for actions that correspond to the chosen job. For example, a lumberjack progresses by gathering wood, while a fisherman develops by catching fish.
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Third Person makes it easier to control the camera freely behind the character. The F5 key switches between the usual viewing modes, while holding Z allows the mouse to change the character’s position on the screen. The scroll wheel adjusts the camera distance, allowing it to be moved closer in enclosed spaces or farther away during journeys.
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Grimoire of Gaia noticeably increases survival difficulty by adding many new creatures and related items. The enemies include both humanoid beings and unusual monsters with different attacks, characteristics, and behavior.
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Sooty Chimneys adds functional chimneys made of brick, stone, terracotta, and copper. Smoke particles rise from the pipes, and their direction depends on the wind. During rain and thunderstorms, the flow becomes stronger, while in the evening it almost calms down, making buildings look livelier as the weather changes.
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Better Nether turns the Nether into a more diverse dimension with new biomes, plants, and building materials. Instead of endless expanses of netherrack, wart forests, Nether jungles, and meadows with their own soil and vegetation appear.
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Countered’s Terrain Slabs smooths natural terrain with slabs that appear directly during world generation. Half-blocks can be found on the surface, on slopes, and inside caves, creating smoother ascents and descents. Dirt, grass, mycelium, moss, gravel, sand, clay, and deepslate are supported.
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Only Excavators adds tools that break an area measuring three by three blocks. They are crafted from wood, stone, iron, gold, diamond, and netherite, so a suitable option is available at every stage of progression. A wooden excavator is useful for quickly clearing soil, while more durable models help create wide mines and collect ore deep underground.
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Spider Overhaul adds six types of spiders tied to specific biomes. In birch forests, they hide inside fallen trunks, in swamps they disguise themselves as lily pads and swim quickly, while in jungles they attack with poison. Desert spiders launch sharp spikes, icy ones slow their prey with a freezing toxin, and cave spiders carry gems on their backs and shoot webs.
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Better End completely reworks the End, turning empty islands into a large dimension with its own ecosystems. More than twenty biomes appear here, with different vegetation, terrain, caves, and local resources. Nine types of wood, seven varieties of stone, and many decorative blocks are available for building.
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No Baby Zombies removes baby zombies and husks from the world. These small enemies no longer spawn naturally and cannot be summoned with spawn eggs. Regular zombies remain unchanged: they keep their previous characteristics, spawn locations, and drops.
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