Caves and Canyons for Minecraft 26.2
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Caves and Canyons changes underground generation by introducing larger and more expressive terrain shapes. Instead of ordinary small crevices, rift valleys appear, descending to a depth of approximately Y: -20.
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Caves and Canyons changes underground generation by introducing larger and more expressive terrain shapes. Instead of ordinary small crevices, rift valleys appear, descending to a depth of approximately Y: -20.
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Shippy Ships adds controllable sailing vessels for traveling across oceans, rivers, and coastlines. The ships do not look like ordinary boats with enlarged models: they have animated sails, a turning rudder, movement on the water, and their own durability. During a storm in deep water, a vessel can take damage, and when completely destroyed, it does not disappear instantly but sinks while preserving the items inside its storage.
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When several shulker boxes are stored in the inventory, searching for the required item by constantly placing blocks quickly becomes tiring. Shulker Peek adds a preview of a shulker box’s contents directly inside a pop-up window. Simply hover the cursor over the box, and a grid containing all 27 slots, along with the number of items in each stack, appears on the screen.
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Camera Overhaul changes the feeling of first-person movement through a more dynamic camera. While walking, turning, and moving sideways, the screen receives a slight tilt, while jumping, falling, and moving forward cause the camera angle to react. Nearby explosions shake the screen, and after several seconds of standing still, a barely noticeable swaying motion appears.

Storing large quantities of resources becomes easier when blocks can be compressed beyond their usual form. Compressium adds compressed variants of common materials, including cobblestone, sand, gravel, stone, iron blocks, gold blocks, diamond blocks, and emerald blocks.

Highlight expands the visual outlining of blocks and makes the selection frame more flexible. In the standard game, the outline is usually connected to a simple cubic volume, but the mod allows custom highlight shapes to be created so they match the block model more accurately.
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A single bed no longer has to be a place for only one character. Room for Two allows two players, or a player and a villager, to share one bed. This changes the usual sleeping limitation and saves space in small bases, hotels, camps, or houses intended for several people.

Boids makes the behavior of schooling fish in water more natural. Instead of the simple movement of individual mobs, the mod uses a boid simulation, a model of group behavior similar to the movement of fish schools or bird flocks.
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Finding a horse is only half the task, because a proper start also requires a saddle and a place to keep it. Small Horse Stable adds small stables to world generation, each containing two horses, which appear in plains and forest biomes. Inside is a chest containing basic supplies: a saddle and treats for taming or caring for the horses.
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Charm of Undying moves the Totem of Undying from the player’s hand into a dedicated charm slot. The player receives protection from fatal damage without having to hold the totem in the main hand or off-hand.