
Adjusting armor stands through Armor Poser is done through a separate graphical interface. Access opens through Shift + click on the stand, after which you can change the pose and properties of the object. The mod allows you to add arms, hide the base plate, edit the position of limbs, and place or remove items from the hands.
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Dungeons and Taverns Nether Fortress Overhaul rebuilds Nether fortresses. Instead of the familiar corridors and bridges, narrower brutalist passages, new halls, stairs, rooms, and wings appear. The structure is guaranteed to have at least one blaze spawner, and additional ones can appear randomly.
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The world with Wilder Flowers gets more field vegetation without a complete replacement of biomes. The mod adds different flowers and clover patches to the generation of vanilla locations, so plains, forest edges, and open areas become less empty. Flowers are used not only as decoration on the ground.
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DnT Stronghold Overhaul turns the End stronghold into a large multi-part structure. The portal room becomes the central hub, from which different complexes branch out. The lobby connects the portal, sewer, stairs, and deep slate zones. In the deep rooms, storage areas, forges, and even a Nether portal appear.
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Dirt dynamite sounds strange, but DirTNT is built exactly on this simple idea. The mod adds TNT created from dirt blocks. It is a cheap explosive item that can be used for clearing territory, experiments, traps, or quick destruction without spending regular resources on standard TNT.
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RevampedWolf makes wolves less primitive companions. Wild wolves get a pack with a leader, followed by the others. Wolves howl at night, react to hunger, and attack animals not constantly, but when they need to get food. If a wolf finds meat, it goes to eat, which adds more logic to the behavior.
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The generation of settlements and structures in Towns and Towers becomes noticeably more varied. The mod adds 16 village variants for different biomes, including mushroom fields with giant mushrooms and jungle villages with tribal design. Pillager outposts are also expanded: camps, forts, sunken ships, and other versions appear, which can be cleared or occupied as a base.
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Exploring the world with Trek becomes denser thanks to many handmade builds. The mod adds more than 150 structures distributed across different biomes: pirate coves, jungle treehouses, sunken cities, hobbit holes, floating farms, forts, and other points. The structures do not look like the same template scattered everywhere; they have a connection with the terrain.
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Toggle Toggle Sprint adds separate parameters for sprinting and sneaking: each action can be set to hold or toggle. In the standard game, such small details strongly affect controls, especially during long runs, parkour, PvP, or building on block edges. The mod moves these options into the control settings so the player can choose a convenient scheme.
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A trident with Loyalty returns to the player, but in vanilla logic it does not always return to the slot it was thrown from. Better Trident Return fixes this behavior. If the trident was launched from a specific slot, when returning it tries to take the same slot. Only if the place is already occupied does the item go to the first available one.
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